10 Things Brands Need to Know About Gamers
By Ann D'Adamo
September 10, 2018
By Ann D'Adamo
September 10, 2018
Gaming is growing! In 2013, 58% of U.S. population ages 13+ were into gaming. Today, 66% percent say they regularly play video games. And, by 2020, the global video game market is expected to be worth over $90 billion. Gaming has become an integral part of the mainstream entertainment diet. In fact, 11% of gamers’ leisure time is spent playing video games or engaging in eSports. Interestingly, time spent on in-person social activities continues to capture more share among gamers, pointing to a potential opportunity for content creators to further engage gamers through social or group play experiences.
As consumers increasingly turn to video games for entertainment, brands have an opportunity to continue to attract new players. However, the growing volume of titles, console options, and mobile downloads can leave consumers overwhelmed by choice. Gamers want game experiences that are tailored to them and delivered by brands that understand their needs and whose core values align with their own.
Experiential strategies allow game brands to introduce their products to consumers in a context that’s unique to the brand and personalized for the consumer. Contact us today to learn about Inspira Marketing’s suite of experiential services.
Sources: Nielsen Games 360 U.S. Report, 2018, WePC 2018 Video Game Industry Statistics, Trends & Data